Welcome to my portfolio. I am a Ph.D. student specializing in XR, AR, and VR technologies, passionate about creating immersive and realistic virtual experiences. My work focuses on bridging the gap between technology and human interaction through innovative projects in virtual environments, photogrammetry, and 3D modeling. Explore my journey, skills, and accomplishments, and see how I can contribute to your team's success.
Currently, I am dedicated to a project focused on simulating the
Scouting process for the film industry in downtown Lafayette. I am
developing a VR experience that enables filmmakers to virtually explore
and scout locations. This project aims to streamline the scouting process,
offering a cost-effective and efficient alternative to physically visiting
potential filming sites.
Published in
ISMAR 2024
You can also explore our
Location Scouting Checklist
to experience a practical tool we developed for filmmakers.
One standout project that I have worked on is the creation of a community visit simulator. This VR-based application aims to provide training for future nurses by simulating their visits to patients’ homes. By immersing trainees in realistic virtual environments, this simulator helps them identify potential hazards and improve their skills in a controlled and safe setting.
This is a Research study on visual acuity tests in VR, exploring the use of Snellen charts within virtual environments. This work compared VR-based tests with traditional methods. The study highlights VR's potential as an accessible tool for preliminary eye vision testing, Published in IEEEVR 2024
Building on our VR-based visual acuity tests, I am now exploring Mixed Reality (MR) and Augmented Reality (AR) with the Quest Pro's spatial capabilities for improved accuracy. This project integrates eye-tracking to study gaze patterns in low vision and examines VR headset optical limitations for accurate vision testing. The work is ongoing and unpublished.
“I am passionate about creating realistic and immersive virtual worlds, exploring the boundaries of XR, AR, and VR. By leveraging technologies like Point Cloud, photogrammetry, 3D modeling, and Unity, I strive to bridge the gap between virtual environments and human interaction, building innovative connections between the digital and real worlds”
301 E Lewis St, Room 363
Lafayette, LA 70503