Bridging Virtual Worlds
and Human Interaction

Welcome to my portfolio. I am a Ph.D. student specializing in XR, AR, and VR technologies, passionate about creating immersive and realistic virtual experiences. My work focuses on bridging the gap between technology and human interaction through innovative projects in virtual environments, photogrammetry, and 3D modeling. Explore my journey, skills, and accomplishments, and see how I can contribute to your team's success.

Filmmaking meets VR Location Scouting.

Currently, I am dedicated to a project focused on simulating the Scouting process for the film industry in downtown Lafayette. I am developing a VR experience that enables filmmakers to virtually explore and scout locations. This project aims to streamline the scouting process, offering a cost-effective and efficient alternative to physically visiting potential filming sites.

Published in ISMAR 2024

You can also explore our Location Scouting Checklist to experience a practical tool we developed for filmmakers.

VR Nursing Visit Simulator.

One standout project that I have worked on is the creation of a community visit simulator. This VR-based application aims to provide training for future nurses by simulating their visits to patients’ homes. By immersing trainees in realistic virtual environments, this simulator helps them identify potential hazards and improve their skills in a controlled and safe setting.

VR Visual Acuity Test

This is a Research study on visual acuity tests in VR, exploring the use of Snellen charts within virtual environments. This work compared VR-based tests with traditional methods. The study highlights VR's potential as an accessible tool for preliminary eye vision testing, Published in IEEEVR 2024

EyeVR Evolves to AR.

Building on our VR-based visual acuity tests, I am now exploring Mixed Reality (MR) and Augmented Reality (AR) with the Quest Pro's spatial capabilities for improved accuracy. This project integrates eye-tracking to study gaze patterns in low vision and examines VR headset optical limitations for accurate vision testing. The work is ongoing and unpublished.

Roberto Salazar

Roberto Salazar

“I am passionate about creating realistic and immersive virtual worlds, exploring the boundaries of XR, AR, and VR. By leveraging technologies like Point Cloud, photogrammetry, 3D modeling, and Unity, I strive to bridge the gap between virtual environments and human interaction, building innovative connections between the digital and real worlds”

Roberto Salazar Magical Realism

LinkedIn: linkedin.com/in/sroberto27

GitHub: github.com/sroberto27

Location

301 E Lewis St, Room 363
Lafayette, LA 70503

Contact

EMAIL ME